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Basics
Roadmap
Sound Design
Logic Pro
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Resources
Index
Sound Design Hero

Sound Design

Our journey into crafting sounds from scratch

Sound Foundations

Sound Basics

Sound starts with waves—sine, square, sawtooth, and triangle shapes each have a unique vibe. Frequency (Hz) sets pitch, amplitude sets volume. In Logic Pro X, use the Test Oscillator to hear a sine wave at 440 Hz (A4).

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Synthesis

Synthesis crafts sounds from scratch. Subtractive synthesis starts with a rich waveform (like a sawtooth) and uses filters to carve away frequencies—low-pass keeps the bass, high-pass keeps the treble. In Logic Pro X, load ES2, pick a sawtooth oscillator, and sweep the cutoff filter from 10 kHz down to 100 Hz to hear it darken.

Synthesis Fundamentals

Oscillators generate sound, filters shape it, and envelopes (ADSR: Attack, Decay, Sustain, Release) control its dynamics. Try Retro Synth in Logic Pro X—set a square wave, lower the filter cutoff, and adjust the attack for a slow swell.

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Effects & Processing

Effects

Effects like reverb, delay, and compression add depth. Reverb simulates space, delay repeats sounds, and compression evens out volume. In Logic Pro X, add Space Designer to a synth for a big room sound, then tweak the wet/dry mix.

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Advanced Techniques

Sampling and layering take sound design further. Sampling turns real-world audio into playable instruments—record a clap, pitch it down, and loop it. Layering stacks sounds for richness—combine a deep bass with a sharp pluck. In Logic Pro X, use Quick Sampler for samples and stack two synth tracks to experiment.

Sampling

Sampling captures audio to manipulate. Record a sound (e.g., a door slam), load it into Logic Pro X’s Quick Sampler, and adjust pitch or loop points to create a drum hit.

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Layering

Layering blends multiple sounds—like a pad and a lead—for texture. In Logic Pro X, create two tracks: one with Alchemy’s warm pad, another with ES2’s bright pluck, and adjust volumes to balance.

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